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A Working
LibraryΒ of
SvelteΒ Parts.
Iβm @Jktfe. I build interface parts in Svelte 5 β runes, accessibility wired in, animation that doesnβt bounce. 108 of them, so far. Inspired by Magic UI, Aceternity and Sikandar S. Bhide; rebuilt properly, then mixed with originals. Copy what you need.
β Section Β· 02.00
The catalogue.
Twelve shelves.
02
Controls & Input
Form fields, selectors, menus, and compact interaction controls.
03
Feedback & Identity
Status, loading, profile, and empty-state primitives.
04
Text, Time & Content Motion
Animated copy, counters, time displays, and content rhythm.
05
Cards & Layout
Composed surfaces, showcases, and reusable content layouts.
06
Motion Primitives
Composable motion wrappers and pointer-driven effects.
07
Ambient Surfaces
Full-bleed backgrounds, display shells, and atmospheric visual systems.
08
Data & Visualisation
Tables, charts, hierarchy, graph, and relationship visualisations.
09
Media & Portfolio
Image comparison, galleries, and portfolio-grade presentation.
10
Data-Backed Workflows
Examples that benefit from real persistence and public demo data.
11
Maps & Location
Geographic interfaces, routing demos, and location-aware visualisations.
12
Auth & OSS Demo
Better Auth flows and protected-route examples for public demos.
Copy, customise,
ship.
Three steps. No package install, no opaque API. The components are plain Svelte 5 files. Lift and adapt.
01
Browse the shelf
Find the component you want. Hit the demo, prod the controls, read the source.
/components β /demo
02
Copy the file
Grab the .svelte file from src/lib/components/. Drop it into your project. Props are typed.
cp Component.svelte ./src/lib
03
Bend it to fit
Wire your data, swap colours, tune the motion. If somethingβs missing, tell me β Iβll add it.
<Component data={...} />
β Suite Β· 06.13
GSAP, sequenced.
For copy-and-ship agents.
SplitText heroes, reveal wrappers, a kinetic canvas field, fan decks, and a Flip grid β grouped on one route, with provenance chips and copy-for-your-agent prompts.
- 01SplitText hero with stagger and word focus
- 02Reveal wrapper for any block, viewport-driven
- 03Kinetic canvas field, pointer-reactive
- 04Fan deck and Flip grid, scoped keyboard control




































































































